ADVENTURES OF BROCK AND KNOX

ADVENTURES OF BROCK AND KNOX

ADVENTURES OF BROCK AND KNOX

2D-Split Screen platformer game about changing size.

2D-Split Screen platformer game about changing size.

2D-Split Screen platformer game about changing size.

Woman
Woman

Year

2024

PROJECT TYPE

GMTK 2024

GENRE

# SPLIT SCREEN 2D PLATFORMER

DEVELOPMENT TIME

48 Hours
GAME DESIGN DOCUMENT
GAME DESIGN DOCUMENT
GAME DESIGN DOCUMENT
ABOUT THE GAME
ABOUT THE GAME
ABOUT THE GAME

• Designed a 2D split-control puzzle platformer where both characters move together and must be managed with precise timing.

• Built the core mechanic around size switching, where one brother grows while the other shrinks to solve spatial challenges.

• Structured levels around the “Built to Scale” jam theme by making scale itself the main puzzle language.

• Focused on obstacle placement that requires players to think ahead before changing size or jumping.

• Used a minimal pixel-art presentation to keep gameplay readable and immediate.

• Game has 2 Worlds - Horizontal and Vertical Layout including Boss level.

Woman in Garage
Challenges and Their Solutions
Challenges and Their Solutions
Challenges and Their Solutions

Controlling two characters at the same time initially felt difficult for players
→ Early levels were simplified to help players understand movement rhythm before introducing harder puzzles.


Size-switching puzzles became unclear in some sections
→ Adjusted obstacle spacing so the purpose of scaling felt more readable.


Split attention affected timing during jumps
→ Refined level pacing so players could react before both characters reached danger zones.

Woman in Car
IN GAME SCREEN SHOTS
IN GAME SCREEN SHOTS
IN GAME SCREEN SHOTS
FINAL REFLECTION
FINAL REFLECTION
FINAL REFLECTION

This project was a strong exercise in designing around one mechanic and building 2D level challenges through scale mechanic. I enjoyed how simple controls could still create thoughtful intense puzzle moments.

  • More Works More Works

Let'S WORK

TOGETHER

BASED IN INDIA

GAME DESIGNER

Based in India, I’m a Game Designer and storyteller focused on crafting immersive gameplay experiences, psychological horror worlds, and meaningful player journeys that connect mechanics with emotion.

Let'S WORK

TOGETHER

BASED IN INDIA

GAME DESIGNER

Based in India, I’m a Game Designer and storyteller focused on crafting immersive gameplay experiences, psychological horror worlds, and meaningful player journeys that connect mechanics with emotion.

Let'S WORK

TOGETHER

Based in India, I’m a Game Designer and storyteller focused on crafting immersive gameplay experiences, psychological horror worlds, and meaningful player journeys that connect mechanics with emotion.

Let'S WORK

TOGETHER

BASED IN INDIA

GAME DESIGNER

BASED IN USA, I AM AN INNOVATIVE DESIGNER AND DIGITAL ARTIST. MY PASSION FOR MINIMALIST AESTHETICS, ELEGANT TYPOGRAPHY, AND INTUITIVE DESIGN IS EVIDENT IN MY WORK.

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