Cosmo Loop

Cosmo Loop

Cosmo Loop


A small 2D arcade experience built for GMTK game jam where the player needs to collects stars while avoiding the moving obstacles with a loop movement mechanic.


A small 2D arcade experience built for GMTK game jam where the player needs to collects stars while avoiding the moving obstacles with a loop movement mechanic.


A small 2D arcade experience built for GMTK game jam where the player needs to collects stars while avoiding the moving obstacles with a loop movement mechanic.

Year

2025

PROJECT TYPE

GAME JAM

GENRE

#2D Top Down

DEVELOPMENT TIME

3 DAYS
GAME DESIGN DOCUMENT
GAME DESIGN DOCUMENT
GAME DESIGN DOCUMENT
ABOUT THE GAME
ABOUT THE GAME
ABOUT THE GAME

• Designed a one-button control system where the player changes direction using a single input, making timing and positioning the core challenge.

• Built a collect-and-avoid gameplay loop, where players gather stars while navigating around moving hazards.

• Interpreted the game jam theme “Loop” through continuous circular movement and breaking the loop for fun.

• Focused on clear visual communication so players can quickly recognize stars, obstacles, and safe paths.

• Tuned obstacle speed and star placement to keep the gameplay challenging but fair.

CHALLENGES FACED
CHALLENGES FACED
CHALLENGES FACED

Making one-button controls feel responsive and intuitive
→ Divided the input into two system where left button controls Ship movement and right click changes direction.


Designing interesting gameplay with minimal mechanics
→ Carefully placed stars and obstacles to create small decision-making moments for the player.


Keeping the screen readable during fast movement
→ Simplified visual elements and improved contrast between collectibles and hazards.

IN GAME SCREEN SHOTS
IN GAME SCREEN SHOTS
IN GAME SCREEN SHOTS
Final Reflection
Final Reflection
Final Reflection

This project helped me explore how strong gameplay can emerge from very simple mechanics. Designing around the “Loop” theme pushed me to think about repetition, rhythm, and player flow.

  • More Works More Works

Let'S WORK

TOGETHER

BASED IN INDIA

GAME DESIGNER

Based in India, I’m a Game Designer and storyteller focused on crafting immersive gameplay experiences, psychological horror worlds, and meaningful player journeys that connect mechanics with emotion.

Let'S WORK

TOGETHER

BASED IN INDIA

GAME DESIGNER

Based in India, I’m a Game Designer and storyteller focused on crafting immersive gameplay experiences, psychological horror worlds, and meaningful player journeys that connect mechanics with emotion.

Let'S WORK

TOGETHER

Based in India, I’m a Game Designer and storyteller focused on crafting immersive gameplay experiences, psychological horror worlds, and meaningful player journeys that connect mechanics with emotion.

Let'S WORK

TOGETHER

BASED IN INDIA

GAME DESIGNER

BASED IN USA, I AM AN INNOVATIVE DESIGNER AND DIGITAL ARTIST. MY PASSION FOR MINIMALIST AESTHETICS, ELEGANT TYPOGRAPHY, AND INTUITIVE DESIGN IS EVIDENT IN MY WORK.

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