Year
2023
PROJECT TYPE
Solo
GENRE
# FIRST PERSON EXPLORATION
DEVELOPMENT TIME
3 - 4 Weeks
• Designed a first-person atmospheric exploration experience focused on slow discovery and environmental tension.
• Built the world around minimal interaction so players stay focused on movement, space, and visual mood.
• Used environmental storytelling instead of direct narrative to create mystery around the world.
• Structured progression through controlled exploration, where each area reveals more visual unease.
• Focused on pacing so the experience remains short but leaves a strong atmosphere.

• Maintaining tension without complex mechanics
→ Used environment, lighting, and sound placement to create unease through simple exploration.
• Keeping player curiosity active in a minimal world
→ Added visual details and spatial contrast to encourage forward movement.
• Balancing atmosphere without slowing pacing too much
→ Kept the playable space compact so the experience stays focused.

This project helped me understand how atmosphere alone can drive player attention when the world is carefully built. I enjoyed shaping the enemy personality and tension through silence and visual presence.
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