DIVINE DARKNESS

DIVINE DARKNESS

DIVINE DARKNESS

Top Down 2D shooter with unique after-dying ability

Top Down 2D shooter with unique after-dying ability

Top Down 2D shooter with unique after-dying ability

Man Smoking
Man Smoking

Year

2023

PROJECT TYPE

Solo

GENRE

# 2D TOP DOWN SHOOTER

DEVELOPMENT TIME

5 Days
GAME DESIGN DOCUMENT
GAME DESIGN DOCUMENT
GAME DESIGN DOCUMENT
ABOUT THE GAME
ABOUT THE GAME
ABOUT THE GAME

In Divine Darkness, you are a soul collector stranded in a corrupted, ever-darkening dimension. Your divine task is to eliminate as many corrupted creatures as possible, gather souls from their fallen bodies, and survive the onslaught. But the longer you survive, the more unstable your body becomes.

When your 3 units of health are depleted, you become corrupted—temporarily unlocking a final burst of divine wrath, obliterating enemies by touch before dying permanently. The number of souls you've collected becomes your final score, immortalized in the leaderboard.

Man
Challenges and Solutions
Challenges and Solutions
Challenges and Solutions

Player would shoot continuously
→ Added a delay after every shoot that controls shooting.

Game difficulty
→ Enemies would spawn faster over the time to increase game difficulty.

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Minimal mechanics risked making the experience feel empty
→ Used sound placement and space design to maintain presence in the world.


Man Smoking
In Game Screen Shots
In Game Screen Shots
In Game Screen Shots
Final Reflection
Final Reflection
Final Reflection

This project helped me understand how an after dying ability can bring a spark in the game. It will improve to add more unique powerups in any game.

  • More Works More Works

Let'S WORK

TOGETHER

BASED IN INDIA

GAME DESIGNER

Based in India, I’m a Game Designer and storyteller focused on crafting immersive gameplay experiences, psychological horror worlds, and meaningful player journeys that connect mechanics with emotion.

Let'S WORK

TOGETHER

BASED IN INDIA

GAME DESIGNER

Based in India, I’m a Game Designer and storyteller focused on crafting immersive gameplay experiences, psychological horror worlds, and meaningful player journeys that connect mechanics with emotion.

Let'S WORK

TOGETHER

Based in India, I’m a Game Designer and storyteller focused on crafting immersive gameplay experiences, psychological horror worlds, and meaningful player journeys that connect mechanics with emotion.

Let'S WORK

TOGETHER

BASED IN INDIA

GAME DESIGNER

BASED IN USA, I AM AN INNOVATIVE DESIGNER AND DIGITAL ARTIST. MY PASSION FOR MINIMALIST AESTHETICS, ELEGANT TYPOGRAPHY, AND INTUITIVE DESIGN IS EVIDENT IN MY WORK.

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