THE LONG SHORTCUT

THE LONG SHORTCUT

THE LONG SHORTCUT


An FPP game where the player needs to reach home after school but the usual road is closed.



An FPP game where the player needs to reach home after school but the usual road is closed.



An FPP game where the player needs to reach home after school but the usual road is closed.


Man Smoking
Man Smoking

Year

2022

PROJECT TYPE

Solo

GENRE

# FIRST PERSON PSYCHOLOGICAL HORROR

DEVELOPMENT TIME

1 Week
GAME DESIGN DOCUMENT
GAME DESIGN DOCUMENT
GAME DESIGN DOCUMENT
ABOUT THE GAME
ABOUT THE GAME
ABOUT THE GAME

• Designed a short first-person psychological horror experience where the player takes a shortcut home that slowly turns into an unsettling journey.

• Built the atmosphere around PS1-style visuals to create discomfort through low-detail space and retro presentation.

• Focused on simple progression using movement, key interaction, and environmental tension.

• Used Weeping Angel mechanic for enemies ( the number gets increased each day).

• Used sound and pacing to slowly shift the player from curiosity to unease.

• Structured the experience to remain short while still delivering a complete narrative turn.

Man
Challenges and Solution
Challenges and Solution
Challenges and Solution

Maintaining tension in a very short game duration
→ Controlled event pacing so each in-game day that introduces something slightly more unsettling than the previous one.

Limited jam time affected polish and bug handling
→ Prioritized core progression and atmosphere before secondary details.

PS1 visuals risked reducing readability in darker sections
→ Balanced darkness with enough contrast so players could still navigate comfortably.

Man Smoking
In GAME SCREEN SHOTS
In GAME SCREEN SHOTS
In GAME SCREEN SHOTS
FINAL REFLECTION
FINAL REFLECTION
FINAL REFLECTION

This project helped me understand how short horror experiences can still leave impact when pacing and atmosphere are carefully handled. I especially enjoyed shaping fear through using movie ideas with retro atmosphere.

  • More Works More Works

Let'S WORK

TOGETHER

BASED IN INDIA

GAME DESIGNER

Based in India, I’m a Game Designer and storyteller focused on crafting immersive gameplay experiences, psychological horror worlds, and meaningful player journeys that connect mechanics with emotion.

Let'S WORK

TOGETHER

BASED IN INDIA

GAME DESIGNER

Based in India, I’m a Game Designer and storyteller focused on crafting immersive gameplay experiences, psychological horror worlds, and meaningful player journeys that connect mechanics with emotion.

Let'S WORK

TOGETHER

Based in India, I’m a Game Designer and storyteller focused on crafting immersive gameplay experiences, psychological horror worlds, and meaningful player journeys that connect mechanics with emotion.

Let'S WORK

TOGETHER

BASED IN INDIA

GAME DESIGNER

BASED IN USA, I AM AN INNOVATIVE DESIGNER AND DIGITAL ARTIST. MY PASSION FOR MINIMALIST AESTHETICS, ELEGANT TYPOGRAPHY, AND INTUITIVE DESIGN IS EVIDENT IN MY WORK.

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