LUMINOUS ESCAPE

LUMINOUS ESCAPE

LUMINOUS ESCAPE

2D  Endless Vertical Escape Runner

2D  Endless Vertical Escape Runner

2D  Endless Vertical Escape Runner

Man Smoking
Man Smoking

Year

2024

PROJECT TYPE

GAME JAM

GENRE

# 2D VERTICAL ENDLESS RUNNER

DEVELOPMENT TIME

48 Hours
GAME DESIGN DOCUMENT
GAME DESIGN DOCUMENT
GAME DESIGN DOCUMENT
ABOUT THE GAME
ABOUT THE GAME
ABOUT THE GAME

• Designed a 2D vertical endless runner where the player moves through a dark space using light as both guidance and survival focus.

• The player uses a slingshot mechanic: click, aim, and release to dash upward.

• Focused on simple movement mechanics so level difficulty comes from obstacle placement rather than control complexity.

• Used contrast between darkness and glowing elements to guide player attention.

Man
Challenges and Their Solutions
Challenges and Their Solutions
Challenges and Their Solutions

Low visibility sometimes confused players too early
→ Adjusted light placement so important paths became easier to read.

Obstacle timing felt uneven during testing
→ Reworked jump spacing and hazard rhythm for smoother progression.

Player movement was confused
→ Limited player movement direction to upwards only.

Man Smoking
IN GAME SCREEN SHOTS
IN GAME SCREEN SHOTS
IN GAME SCREEN SHOTS
FInal Reflection
FInal Reflection
FInal Reflection

This project helped me understand how visual contrast can directly affect gameplay readability. I enjoyed designing an endless runner game in a classic game jam time period. Learned visibility is important rather than complexity.

  • More Works More Works

Let'S WORK

TOGETHER

BASED IN INDIA

GAME DESIGNER

Based in India, I’m a Game Designer and storyteller focused on crafting immersive gameplay experiences, psychological horror worlds, and meaningful player journeys that connect mechanics with emotion.

Let'S WORK

TOGETHER

BASED IN INDIA

GAME DESIGNER

Based in India, I’m a Game Designer and storyteller focused on crafting immersive gameplay experiences, psychological horror worlds, and meaningful player journeys that connect mechanics with emotion.

Let'S WORK

TOGETHER

Based in India, I’m a Game Designer and storyteller focused on crafting immersive gameplay experiences, psychological horror worlds, and meaningful player journeys that connect mechanics with emotion.

Let'S WORK

TOGETHER

BASED IN INDIA

GAME DESIGNER

BASED IN USA, I AM AN INNOVATIVE DESIGNER AND DIGITAL ARTIST. MY PASSION FOR MINIMALIST AESTHETICS, ELEGANT TYPOGRAPHY, AND INTUITIVE DESIGN IS EVIDENT IN MY WORK.

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