Year
2023
PROJECT TYPE
Game Jam
GENRE
# 2D PUZZLE PLATFORMER
DEVELOPMENT TIME
48 Hours
• Designed a 2D puzzle-platformer where the player explores dungeon-like levels while avoiding traps and reaching the exit door.
• Built the gameplay around the player controls multiple objects directly or indirectly yet goal remains same.
• Focused on simple side-scrolling progression so each level introduces a small variation in challenge.
• Used a pixel-art dungeon setting to support a light adventure tone around treasure hunting.
• Structured the experience to keep levels quick and readable for browser play.
• Some obstacle sections initially felt repetitive
→ Adjusted hazard placement so each level introduced a slightly different movement challenge.
• Player timing errors became frustrating in tighter jumps
→ Refined spacing to make failure feel fair rather than random.
• Level readability needed improvement in darker areas
→ Simplified visual contrast so hazards and safe paths were easier to identify.

This project helped me think more carefully about level rhythm in short platforming spaces. I enjoyed working within simple mechanics and shaping progression through obstacle control variation.
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