Year
2024
PROJECT TYPE
Solo
GENRE
# FPP PARKOUR
DEVELOPMENT TIME
3 - 4 Weeks
• Designed a first-person survival parkour experience set inside a fictional 90s reality game show where the player must cross deadly obstacles above the rising acid.
• Built the gameplay around movement timing using jumping, crouching, ladder climbing, and flashlight switching as core survival tools.
• Focused on creating pressure through narrow pathways, vertical progression, and limited room for mistakes.
• Used narration and environmental setup to create contrast between entertainment and danger. Even gave the announcer a virtual life that makes him as a FINAL BOSS.
• Kept the level short and intense so the challenge feels immediate and replayable.

• Early platform sections felt too easy during testing
→ Added tighter jumps and riskier spacing to improve tension and game difficulty.
• Voice and gameplay pacing needed stronger sync
→ Adjusted event timing on trigger based so player progression better matches audio moments.
• Visibility in darker areas reduced player confidence
→ Introduced flashlight switching as both utility and tension mechanic.

This project helped me explore how simple parkour becomes more engaging when narrative pressure is added around it.
I especially liked building a world where the player feels being watched and judged while trying to survive.
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