THE FINAL SHOWDOWN

THE FINAL SHOWDOWN

THE FINAL SHOWDOWN


A first-person survival parkour game set inside a deadly game show, where every obstacle is designed to entertain while pushing the player through life-or-death challenges.


A first-person survival parkour game set inside a deadly game show, where every obstacle is designed to entertain while pushing the player through life-or-death challenges.


A first-person survival parkour game set inside a deadly game show, where every obstacle is designed to entertain while pushing the player through life-or-death challenges.

Riders
Riders

Year

2024

PROJECT TYPE

Solo

GENRE

# FPP PARKOUR

DEVELOPMENT TIME

3 - 4 Weeks
GAME DESIGN DOCUMENT
GAME DESIGN DOCUMENT
GAME DESIGN DOCUMENT
ABOUT THE GAME
ABOUT THE GAME
ABOUT THE GAME

• Designed a first-person survival parkour experience set inside a fictional 90s reality game show where the player must cross deadly obstacles above the rising acid.

• Built the gameplay around movement timing using jumping, crouching, ladder climbing, and flashlight switching as core survival tools.

• Focused on creating pressure through narrow pathways, vertical progression, and limited room for mistakes.

• Used narration and environmental setup to create contrast between entertainment and danger. Even gave the announcer a virtual life that makes him as a FINAL BOSS.

• Kept the level short and intense so the challenge feels immediate and replayable.

Rainy Ride
CHALLENGES FACED
CHALLENGES FACED
CHALLENGES FACED

Early platform sections felt too easy during testing
→ Added tighter jumps and riskier spacing to improve tension and game difficulty.

Voice and gameplay pacing needed stronger sync
→ Adjusted event timing on trigger based so player progression better matches audio moments.

Visibility in darker areas reduced player confidence
→ Introduced flashlight switching as both utility and tension mechanic.

Riders
IN GAME SCREEN SHOTS
IN GAME SCREEN SHOTS
IN GAME SCREEN SHOTS
Final Reflection
Final Reflection
Final Reflection

This project helped me explore how simple parkour becomes more engaging when narrative pressure is added around it.
I especially liked building a world where the player feels being watched and judged while trying to survive.

  • More Works More Works

Let'S WORK

TOGETHER

BASED IN INDIA

GAME DESIGNER

Based in India, I’m a Game Designer and storyteller focused on crafting immersive gameplay experiences, psychological horror worlds, and meaningful player journeys that connect mechanics with emotion.

Let'S WORK

TOGETHER

BASED IN INDIA

GAME DESIGNER

Based in India, I’m a Game Designer and storyteller focused on crafting immersive gameplay experiences, psychological horror worlds, and meaningful player journeys that connect mechanics with emotion.

Let'S WORK

TOGETHER

Based in India, I’m a Game Designer and storyteller focused on crafting immersive gameplay experiences, psychological horror worlds, and meaningful player journeys that connect mechanics with emotion.

Let'S WORK

TOGETHER

BASED IN INDIA

GAME DESIGNER

BASED IN USA, I AM AN INNOVATIVE DESIGNER AND DIGITAL ARTIST. MY PASSION FOR MINIMALIST AESTHETICS, ELEGANT TYPOGRAPHY, AND INTUITIVE DESIGN IS EVIDENT IN MY WORK.

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