SILENT RECOVERY

SILENT RECOVERY

SILENT RECOVERY

A stealth-focused survival mission where a weakened player must study enemy movement, choose the right route, and use environmental tools to recover stolen resources without being detected.

A stealth-focused survival mission where a weakened player must study enemy movement, choose the right route, and use environmental tools to recover stolen resources without being detected.

A stealth-focused survival mission where a weakened player must study enemy movement, choose the right route, and use environmental tools to recover stolen resources without being detected.

Man Smoking
Man Smoking

Year

2025

PROJECT TYPE

SOLO

GENRE

#TPS STEALTH

DEVELOPMENT TIME

1 Week
LEVEL DESIGN DOCUMENT
LEVEL DESIGN DOCUMENT
LEVEL DESIGN DOCUMENT
Level Ideology
Level Ideology
Level Ideology

The level is designed around the idea that weakness should shape player behavior.

Starting without weapons or strength naturally pushes the player toward stealth, forcing attention on enemy movement, cover placement, and route choice.

Every objective is positioned to reward patience and environmental reading rather than speed.

Man
Thinking Process
Thinking Process
Thinking Process

The layout was planned to create gradual spatial understanding.

The player first enters a restricted space, then discovers route options, followed by vertical traversal that changes how the objectives are approached.

A reusable movable object was intentionally introduced so one interaction could support multiple gameplay phases.

Man Smoking
In Game Sreenshots
In Game Sreenshots
In Game Sreenshots
Final Learning & Scope
Final Learning & Scope
Final Learning & Scope

This project strengthened my understanding of stealth pacing, route balance, and how small spaces can still support meaningful player choice. It also helped me explore how one environmental mechanic can carry value across multiple level phases.

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Let'S WORK

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BASED IN INDIA

GAME DESIGNER

Based in India, I’m a Game Designer and storyteller focused on crafting immersive gameplay experiences, psychological horror worlds, and meaningful player journeys that connect mechanics with emotion.

Let'S WORK

TOGETHER

BASED IN INDIA

GAME DESIGNER

Based in India, I’m a Game Designer and storyteller focused on crafting immersive gameplay experiences, psychological horror worlds, and meaningful player journeys that connect mechanics with emotion.

Let'S WORK

TOGETHER

Based in India, I’m a Game Designer and storyteller focused on crafting immersive gameplay experiences, psychological horror worlds, and meaningful player journeys that connect mechanics with emotion.

Let'S WORK

TOGETHER

BASED IN INDIA

GAME DESIGNER

BASED IN USA, I AM AN INNOVATIVE DESIGNER AND DIGITAL ARTIST. MY PASSION FOR MINIMALIST AESTHETICS, ELEGANT TYPOGRAPHY, AND INTUITIVE DESIGN IS EVIDENT IN MY WORK.

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