BLOODLINE PROTOCOL

BLOODLINE PROTOCOL

BLOODLINE PROTOCOL

Bloodline Protocol is a third-person stealth infiltration mission built inside a multi-layered royal estate where narrative, assassination, and puzzle-solving progress together through environmental exploration.

Bloodline Protocol is a third-person stealth infiltration mission built inside a multi-layered royal estate where narrative, assassination, and puzzle-solving progress together through environmental exploration.

Bloodline Protocol is a third-person stealth infiltration mission built inside a multi-layered royal estate where narrative, assassination, and puzzle-solving progress together through environmental exploration.

Man Smoking
Man Smoking

Year

2026

PROJECT TYPE

SOLO

GENRE

#SEMI OPENWORLD

DEVELOPMENT TIME

2 Months
LEVEL DESIGN DOCUMENT
LEVEL DESIGN DOCUMENT
LEVEL DESIGN DOCUMENT
Level Ideology
Level Ideology
Level Ideology

The level is designed so that every space serves more than one function.

Each room must contribute through:

  • Traversal

  • Stealth opportunity


  • Narrative discovery


  • Puzzle relevance


  • Target access


The mansion is treated as a living structure where architecture reflects authority, memory, and hidden control.


  • Ground floor introduces controlled movement.


  • First floor increases restricted ownership.


  • Basement reveals concealed systems.


  • Roof becomes final luxury contrast before deeper descent.


Man
Thinking Process
Thinking Process
Thinking Process

The design approach follows one major rule:

Every objective must feel naturally born from the house itself.

This means puzzles are never isolated mechanics.

Each puzzle belongs to a character, room, or historical logic.

Example:

  • Henrik’s locker puzzle uses memory and family order.

  • Rafe’s globe puzzle uses military decoding and observation.

  • Basement chamber puzzle uses interdependent logic to represent controlled systems.


This makes progression feel believable rather than artificial.

Man Smoking
In Game Screenshots
In Game Screenshots
In Game Screenshots
Final Learning & Scope
Final Learning & Scope
Final Learning & Scope

Bloodline Protocol can expand naturally into larger stealth systems because its foundation already supports:

  • Multiple route replayability.

  • Layered objective order.


  • Narrative environment logic.


  • Puzzle-led progression.


  • Escalating mission states.

  • More Works More Works

Let'S WORK

TOGETHER

BASED IN INDIA

GAME DESIGNER

Based in India, I’m a Game Designer and storyteller focused on crafting immersive gameplay experiences, psychological horror worlds, and meaningful player journeys that connect mechanics with emotion.

Let'S WORK

TOGETHER

BASED IN INDIA

GAME DESIGNER

Based in India, I’m a Game Designer and storyteller focused on crafting immersive gameplay experiences, psychological horror worlds, and meaningful player journeys that connect mechanics with emotion.

Let'S WORK

TOGETHER

Based in India, I’m a Game Designer and storyteller focused on crafting immersive gameplay experiences, psychological horror worlds, and meaningful player journeys that connect mechanics with emotion.

Let'S WORK

TOGETHER

BASED IN INDIA

GAME DESIGNER

BASED IN USA, I AM AN INNOVATIVE DESIGNER AND DIGITAL ARTIST. MY PASSION FOR MINIMALIST AESTHETICS, ELEGANT TYPOGRAPHY, AND INTUITIVE DESIGN IS EVIDENT IN MY WORK.

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