WHERE'S MY KEY?

WHERE'S MY KEY?

WHERE'S MY KEY?

FPP game where player needs to find the correct key in order to escape from the room before time runs out.

FPP game where player needs to find the correct key in order to escape from the room before time runs out.

FPP game where player needs to find the correct key in order to escape from the room before time runs out.

Man Smoking
Man Smoking

Year

2022

PROJECT TYPE

Game Jam

GENRE

# FIRST PERSON PUZZLE EXPLORATION

DEVELOPMENT TIME

7 Days
GAME DESIGN DOCUMENT
GAME DESIGN DOCUMENT
GAME DESIGN DOCUMENT
ABOUT THE GAME
ABOUT THE GAME
ABOUT THE GAME

• Designed a first-person escape-room experience where the player solves riddles to identify the single real key among multiple fake ones.

• Built the gameplay around observation, clue reading, and room interaction instead of direct action.

• Focused on creating tension through limited time and uncertain choices inside a confined environment.

• Used simple object interaction to keep the player engaged with searching and testing decisions.

• Structured the room so each clue gradually pushes the player toward the final correct choice.

Man
Challenges and Solutions
Challenges and Solutions
Challenges and Solutions

Players sometimes struggled to understand which objects were interactive
→ Improved interaction flow by making clue placement more readable and easier to notice.

The Game would be easier to find one key that unlocks the door
→ So I added dozens of fake key so that player would try to unlock the door every time.

Mixed input methods created slight confusion during early playtests
→ Refined interaction timing so important actions feel more consistent.


The room needed tension without adding enemies or movement pressure
→ Used countdown timer pressure and uncertainty around fake keys to maintain focus.

Man Smoking
In Game Screenshots
In Game Screenshots
In Game Screenshots
Final Refelection
Final Refelection
Final Refelection

This project helped me explore how a single room with a countdown timer can create tension when clues and decisions are carefully arranged. I enjoyed designing suspense through simple interaction and played with player doubt.

  • More Works More Works

Let'S WORK

TOGETHER

BASED IN INDIA

GAME DESIGNER

Based in India, I’m a Game Designer and storyteller focused on crafting immersive gameplay experiences, psychological horror worlds, and meaningful player journeys that connect mechanics with emotion.

Let'S WORK

TOGETHER

BASED IN INDIA

GAME DESIGNER

Based in India, I’m a Game Designer and storyteller focused on crafting immersive gameplay experiences, psychological horror worlds, and meaningful player journeys that connect mechanics with emotion.

Let'S WORK

TOGETHER

Based in India, I’m a Game Designer and storyteller focused on crafting immersive gameplay experiences, psychological horror worlds, and meaningful player journeys that connect mechanics with emotion.

Let'S WORK

TOGETHER

BASED IN INDIA

GAME DESIGNER

BASED IN USA, I AM AN INNOVATIVE DESIGNER AND DIGITAL ARTIST. MY PASSION FOR MINIMALIST AESTHETICS, ELEGANT TYPOGRAPHY, AND INTUITIVE DESIGN IS EVIDENT IN MY WORK.

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