Year
2022
PROJECT TYPE
Game Jam
GENRE
# FIRST PERSON PUZZLE EXPLORATION
DEVELOPMENT TIME
7 Days
• Designed a first-person escape-room experience where the player solves riddles to identify the single real key among multiple fake ones.
• Built the gameplay around observation, clue reading, and room interaction instead of direct action.
• Focused on creating tension through limited time and uncertain choices inside a confined environment.
• Used simple object interaction to keep the player engaged with searching and testing decisions.
• Structured the room so each clue gradually pushes the player toward the final correct choice.

• Players sometimes struggled to understand which objects were interactive
→ Improved interaction flow by making clue placement more readable and easier to notice.
• The Game would be easier to find one key that unlocks the door
→ So I added dozens of fake key so that player would try to unlock the door every time.
• Mixed input methods created slight confusion during early playtests
→ Refined interaction timing so important actions feel more consistent.
• The room needed tension without adding enemies or movement pressure
→ Used countdown timer pressure and uncertainty around fake keys to maintain focus.

This project helped me explore how a single room with a countdown timer can create tension when clues and decisions are carefully arranged. I enjoyed designing suspense through simple interaction and played with player doubt.
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