BORN IN INDIA
Available ALL AROUNd
worldwidE
GAME Designer
+ STORYTELLER
01
//MEET ME
//MEET ME
I'm PARAV VERMA AKA PYXWIN
game designer from
INDIA.
I'm PARAV VERMA AKA PYXWIN
game designer from india.


"Players will always do the thing you didn’t prepare for." — Murphy's Law of Game Design
ABOUT ME
I am a dreamer, a creator, and a storyteller—I'm Pyxwin, a game designer who thrives on bringing immersive worlds to life. Whether it’s crafting mind-bending puzzles, heart-pounding horror experiences, or deep, strategic gameplay, I believe that games are more than just entertainment—they are emotions, challenges, and stories waiting to be told. My journey into game design is fueled by an insatiable curiosity for the unknown and a love for pushing creative boundaries. Every project I work on is a new experiment, a fresh challenge where mechanics meet narrative to create something truly engaging. I enjoy designing gameplay systems that force players to think outside the box while ensuring every moment feels meaningful and immersive. With every game I create, my goal remains the same: to challenge, engage, and leave players with an experience they won’t forget. Because at the end of the day, a great game isn’t just played—it’s lived.
ABOUT ME
I am a dreamer, a creator, and a storyteller—I'm Pyxwin, a game designer who thrives on bringing immersive worlds to life. Whether it’s crafting mind-bending puzzles, heart-pounding horror experiences, or deep, strategic gameplay, I believe that games are more than just entertainment—they are emotions, challenges, and stories waiting to be told. My journey into game design is fueled by an insatiable curiosity for the unknown and a love for pushing creative boundaries. Every project I work on is a new experiment, a fresh challenge where mechanics meet narrative to create something truly engaging. I enjoy designing gameplay systems that force players to think outside the box while ensuring every moment feels meaningful and immersive. With every game I create, my goal remains the same: to challenge, engage, and leave players with an experience they won’t forget. Because at the end of the day, a great game isn’t just played—it’s lived.
SKILLS
SKILLS
02
//Portfolio
//Portfolio
MY
PROJECTS
Don't just make games, make
memories and enjoy them!
Don't just make games, make
memories and enjoy them!

Cosmo Loop
#2D Top Down

THE FINAL SHOWDOWN
# FPP PARKOUR

UNBIND DREAM
# FPP PUZZLE PLATFORMER

ADVENTURES OF BROCK AND KNOX
# SPLIT SCREEN 2D PLATFORMER

AKAI MAN
# FIRST PERSON EXPLORATION

LUMINOUS ESCAPE
# 2D VERTICAL ENDLESS RUNNER

UNIGHTED CRIMINALS
# CASUAL 2D GAME

MAKE NO SENSE
# 2D PUZZLE PLATFORMER

DIVINE DARKNESS
# 2D TOP DOWN SHOOTER

THE LONG SHORTCUT
# FIRST PERSON PSYCHOLOGICAL HORROR

WHERE'S MY KEY?
# FIRST PERSON PUZZLE EXPLORATION

UNCALLED NIGHT
# FIRST PERSON ESCAPE GAME

NO WAY HOME
# FIRST PERSON PSYCHOLOGICAL HORROR

Cosmo Loop
#2D Top Down

Cosmo Loop
#2D Top Down

THE FINAL SHOWDOWN
# FPP PARKOUR

THE FINAL SHOWDOWN
# FPP PARKOUR

UNBIND DREAM
# FPP PUZZLE PLATFORMER

UNBIND DREAM
# FPP PUZZLE PLATFORMER

ADVENTURES OF BROCK AND KNOX
# SPLIT SCREEN 2D PLATFORMER

ADVENTURES OF BROCK AND KNOX
# SPLIT SCREEN 2D PLATFORMER

AKAI MAN
# FIRST PERSON EXPLORATION

AKAI MAN
# FIRST PERSON EXPLORATION

LUMINOUS ESCAPE
# 2D VERTICAL ENDLESS RUNNER

LUMINOUS ESCAPE
# 2D VERTICAL ENDLESS RUNNER

UNIGHTED CRIMINALS
# CASUAL 2D GAME

UNIGHTED CRIMINALS
# CASUAL 2D GAME

MAKE NO SENSE
# 2D PUZZLE PLATFORMER

MAKE NO SENSE
# 2D PUZZLE PLATFORMER

DIVINE DARKNESS
# 2D TOP DOWN SHOOTER

DIVINE DARKNESS
# 2D TOP DOWN SHOOTER

THE LONG SHORTCUT
# FIRST PERSON PSYCHOLOGICAL HORROR

THE LONG SHORTCUT
# FIRST PERSON PSYCHOLOGICAL HORROR

WHERE'S MY KEY?
# FIRST PERSON PUZZLE EXPLORATION

WHERE'S MY KEY?
# FIRST PERSON PUZZLE EXPLORATION

UNCALLED NIGHT
# FIRST PERSON ESCAPE GAME

UNCALLED NIGHT
# FIRST PERSON ESCAPE GAME

NO WAY HOME
# FIRST PERSON PSYCHOLOGICAL HORROR

NO WAY HOME
# FIRST PERSON PSYCHOLOGICAL HORROR
UNPLANNED GAMES
UNPLANNED GAMES
UNPLANNED GAMES

CIRCKILL
# MULTIPLAYER

CIRCKILL
# MULTIPLAYER

A Night to Remember
# PSYCHOLOGICAL FPP

A Night to Remember
# PSYCHOLOGICAL FPP

Mine Your Business
# Physics Comedy Simulator

Mine Your Business
# Physics Comedy Simulator

DEATH's GAMBIT
# CARD GAME

DEATH's GAMBIT
# CARD GAME

SILENT RECOVERY
#TPS STEALTH

SILENT RECOVERY
#TPS STEALTH

BLOODLINE PROTOCOL
#SEMI OPENWORLD

BLOODLINE PROTOCOL
#SEMI OPENWORLD
THIS IS JUST A STARTING !
THIS IS JUST A STARTING !

Cosmo Loop
#2D Top Down

THE FINAL SHOWDOWN
# FPP PARKOUR

UNBIND DREAM
# FPP PUZZLE PLATFORMER

ADVENTURES OF BROCK AND KNOX
# SPLIT SCREEN 2D PLATFORMER

AKAI MAN
# FIRST PERSON EXPLORATION

LUMINOUS ESCAPE
# 2D VERTICAL ENDLESS RUNNER

UNIGHTED CRIMINALS
# CASUAL 2D GAME

MAKE NO SENSE
# 2D PUZZLE PLATFORMER

DIVINE DARKNESS
# 2D TOP DOWN SHOOTER

THE LONG SHORTCUT
# FIRST PERSON PSYCHOLOGICAL HORROR

WHERE'S MY KEY?
# FIRST PERSON PUZZLE EXPLORATION

UNCALLED NIGHT
# FIRST PERSON ESCAPE GAME

NO WAY HOME
# FIRST PERSON PSYCHOLOGICAL HORROR

Cosmo Loop
#2D Top Down

THE FINAL SHOWDOWN
# FPP PARKOUR

UNBIND DREAM
# FPP PUZZLE PLATFORMER

ADVENTURES OF BROCK AND KNOX
# SPLIT SCREEN 2D PLATFORMER

AKAI MAN
# FIRST PERSON EXPLORATION

LUMINOUS ESCAPE
# 2D VERTICAL ENDLESS RUNNER

UNIGHTED CRIMINALS
# CASUAL 2D GAME

MAKE NO SENSE
# 2D PUZZLE PLATFORMER

DIVINE DARKNESS
# 2D TOP DOWN SHOOTER

THE LONG SHORTCUT
# FIRST PERSON PSYCHOLOGICAL HORROR

WHERE'S MY KEY?
# FIRST PERSON PUZZLE EXPLORATION

UNCALLED NIGHT
# FIRST PERSON ESCAPE GAME

NO WAY HOME
# FIRST PERSON PSYCHOLOGICAL HORROR
03
//Dive MORE ABOUT ME
//Dive into me
More About
PYXWIN
More About
PYXWIN

I’m that Game Designer and storyteller who is focused on crafting immersive gameplay systems and emotionally engaging worlds. My passion lies in psychological horror, meaningful player experiences, and designing mechanics that connect deeply with narrative and player psychology.
I’m that Game Designer and storyteller who focuses on crafting immersive gameplay systems and emotionally engaging worlds.
My passion lies in psychological horror, meaningful player experiences, and designing mechanics that connect deeply with narrative and player psychology.
I'M AN INNOVATIVE DESIGNER AND DIGITAL ARTIST IN TOKYO. MY PASSION FOR MINIMALIST AESTHETICS, ELEGANT TYPOGRAPHY, AND INTUITIVE DESIGN SHINES THROUGH IN MY WORK.
Beyond the screen, I enjoy spending time on the cricket field, where the rhythm and focus of the game help me reset and stay sharp. I also love watching pro wrestling, especially for the way it blends athletic performance with dramatic storytelling and long-running character arcs. I also love traveling and exploring new places, as stepping into different environments and cultures often sparks fresh ideas for the worlds and stories I create. Many of these real-life experiences quietly find their way into my games, shaping how I design spaces, emotions, and player journeys.
Beyond the screen, I enjoy spending time on the cricket field, where the rhythm and focus of the game help me reset and stay sharp. I also love watching pro wrestling, especially for the way it blends athletic performance with dramatic storytelling and long-running character arcs. I also love traveling and exploring new places, as stepping into different environments and cultures often sparks fresh ideas for the worlds and stories I create. Many of these real-life experiences quietly find their way into my games, shaping how I design spaces, emotions, and player journeys.
Beyond the screen, I enjoy spending time on the cricket field, where the rhythm and focus of the game help me reset and stay sharp. I also love watching pro wrestling, especially for the way it blends athletic performance with dramatic storytelling and long-running character arcs.
I also love traveling and exploring new places, as stepping into different environments and cultures often sparks fresh ideas for the worlds and stories I create. Many of these real-life experiences quietly find their way into my games, shaping how I design spaces, emotions, and player journeys.
06
//Stats
Fun Facts
//Stats
Fun Facts
Games Made
Games Made
Games Made
years of experience
years of experience
years of experience
Game Jams
Game Jams
Game Jams
EFFORTS
EFFORTS
EFFORTS

012
//FAQ
SELF INTERVIEW
Frequently
Asked Questions
01
Which game genres do I feel most passionate about designing?
02
Am I a specialist or a generalist Game Designer?
03
What is my design philosophy?
04
How do I approach designing a new game idea?
05
What makes Me different from other Game Designers?
06
Do I focus more on creativity or commercial viability?
012
//FAQ
SELF INTERVIEW
Frequently
Asked Questions
01
Which game genres do I feel most passionate about designing?
02
Am I a specialist or a generalist Game Designer?
03
What is my design philosophy?
04
How do I approach designing a new game idea?
05
What makes Me different from other Game Designers?
06
Do I focus more on creativity or commercial viability?
//FAQ
SELF INTERVIEW
Frequently
Asked Question
Which game genres do I feel most passionate about designing?
Am I a specialist or a generalist Game Designer?
What is my design philosophy?
How do I approach designing a new game idea?
What makes Me different from other Game Designers?
Do I focus more on creativity or commercial viability?
012
//FAQ
SELF INTERVIEW
Frequently
Asked Questions
01
Which game genres do I feel most passionate about designing?
02
Am I a specialist or a generalist Game Designer?
03
What is my design philosophy?
04
How do I approach designing a new game idea?
05
What makes Me different from other Game Designers?
06
Do I focus more on creativity or commercial viability?
Let'S WORK
TOGETHER
BASED IN INDIA

GAME DESIGNER
Let'S WORK
TOGETHER
BASED IN INDIA

GAME DESIGNER
Let'S WORK
TOGETHER

Let'S WORK
TOGETHER
BASED IN INDIA

GAME DESIGNER











